Working on Animus Anomalies on Assassin´s Creed Valhalla.
From first prototype until final art implementation.
Prototyping, shaders, modelling, scripting tools and level layout iteration.
Assassin's Creen Valhalla is the result of a huge team effort across many Ubisoft Studios in charge of multiple visual aspects such us regions, locations, biomes, lighting, FX, materials assets and props. This could have not been achieved without the involvement of ALL the art teams.